Jeroen Van den Bosch
 

Recent Work:

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Design Principles behind VU: a VR+Blockchain MMORPG under development

In this video I talk about some of the design that went into creating the prototype for this ambitious title (still under development)

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Design Principles behind The Grand Canyon VR Experience

In this video I take a deep dive into the design process for the first Virtual Reality title I designed: The Grand Canyon VR Experience.

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Previous Design Documents:

High Level Concept DesignThis is a high level concept design for a Virtual Reality Game Zombies! The goal was to come up with a very atmospheric game that is super easy to get into and features intuitive fun interactions that highlight the power of …

High Level Concept Design

This is a high level concept design for a Virtual Reality Game Zombies! The goal was to come up with a very atmospheric game that is super easy to get into and features intuitive fun interactions that highlight the power of room scale tracking in VR.

Full Design DocumentThis is a full design document I did for Appstract who wanted to combine their love for sport and puzzle games into a fun mobile game for phones and tablets.

Full Design Document

This is a full design document I did for Appstract who wanted to combine their love for sport and puzzle games into a fun mobile game for phones and tablets.

Story Quest DesignThis is a concept design for a chain of story quests in a VR MMORPG game.

Story Quest Design

This is a concept design for a chain of story quests in a VR MMORPG game.